Morphle is new. Morphle is different.
Morphle isn't just interested in not doing evil: Morphle is interested in doing what's right. And Morphle has a dream, too: to enable every man,
woman and child on this lonely 3rd planet from the Sun to truely connect,
thanks to its wide range of connection devices, ranging from the fabric Phemi™ and pocket PhaticPhone™ all the up to the Silic Wafer Scale Integration
supercomputer (which, by the way, is no larger than a breadbox,
but is capable of unleashing the full power of the Squeak programming language.
But Morphle is not just new and different.
Morphle is also old and wise,
since we take as our source of inspiration
a series of genuinely revolutionary ideas first floated
in the late 60s and 70s by computer giants the likes of Doug Engelbart, Alan Kay,
Dan Ingalls and a host of unsung hackers. Morphle is about taking those ideas out of the state of suspended animation they've been in far to long and
putting them to work for everybody—and we're not just talking iPad™ fashion victims living it up in the developed world;
we're talking about making these tools available, too,
to the billions of other human beings who until now have been living without a voice,
those people who for far too long have been encouraged by a captains of the IT industry to eat cake, as it were. Above all,
Morphle is about people: the people who we design our products and services for and, of course, the people who make up the company. People like projects
Morphle
The Human Touch